AI Insights · Timothy · January 2022
Top 5 Third Person Games on Android in Oceania: Q4 2021
Discover the performance of the top third-person games on Android in Oceania during the fourth quarter of 2021, with insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top five third-person games on the Android platform in Oceania showed dynamic performance trends in terms of downloads, revenue, and active users. Here's a closer look at how each app fared:
Race Master 3D - Car Racing from SayGames Ltd experienced significant growth in weekly revenue, starting from $39 at the end of September and peaking at approximately $463 in the week of December 20. Weekly downloads showed a notable rise towards the end of the quarter, beginning at 5.3K and reaching 11.6K by the last week of December. Active users also saw a steady increase, climbing from 18.6K in late September to nearly 36K by the end of the year.
Destiny Run by VOODOO saw modest revenue, with a slight peak of $19 in the final week of December. Downloads fluctuated, starting strong at 13.6K in late September, dipping mid-quarter, and ending at 8.2K in the last week of December. Active users mirrored this trend, beginning at 33.4K and stabilizing around 23.8K by the quarter's end.
Investment Run: Invest Fast from Homa showed a gradual increase in revenue towards the end of the quarter, with weekly figures reaching $38 in the last week of December. Downloads surged initially, peaking at 15K in early November, and then stabilized around 7.7K by the end of December. Active users also grew, starting at 2.6K and reaching 15.2K by the end of the year.
Hair Challenge from Rollic Games had a relatively stable revenue, with a slight increase to $34 in the final week of December. Download numbers started at 11.7K in late September, fluctuated throughout the quarter, and ended at 7.4K. Active users showed a declining trend from 64.3K in late September to 45.9K by the end of December.
Get Lucky: Run To The Pool from Homa had no significant revenue during the quarter. Downloads began high at 24.4K in late September, dipped mid-quarter, and ended at 5.7K by the end of December. Active users followed a similar pattern, starting at 35.8K and decreasing to 10.1K by the quarter's close.
These insights are derived from Sensor Tower data, where more detailed analytics and performance metrics are available for review.